I munched a couple of food pellets for good luck. Great touch - I love the mystery of wtf is going on. I've found two failure logs thus far - plus those poor bastards that went out the wrong door at the beginning. Didn't know about the platform not counting - that's good to know. Yes, I was using the input rate adjuster for that one. TCP: 1935, 3478-3480 UDP: 3074, 3478-3479 We have guides that are custom tailored for Infinifactory that will show you the specific ports. I used more than that, but it was fun setting up the perfect timing of the block drops to fuse and move. If you know them please send us a message using our Message System. ![]() ^and sorry if those are obvious, but they weren't for me from the beginning. _There are 'failure logs' on some levels that add to the story. Any z-column in which you placed a factory component while editing your solution will be included in the footprint when you start it running, and the footprint will increase when blocks move. _The grey block that does nothing (Platform) doesn't count towards your block store. Assuming a z-up co-ordinate system, the footprint is increased by 1 when a block enters the z-column of an x-y co-ordinate for the first time. _You can speed up/slow down the input rate. I did most of my optimising in block count, though I went for time and footprint if in levels I liked too.Īlso some things you might not realize from the game: ZFR: Did you manage to finish that level (Training Routine 4) with 4 blocks only? (The Fire Control System (the defense one) done without any switches. And some of my solutions were works of art, ending up nicely on the extreme left of the histogram.Īnd some extremely ingenious solutions there on youtube. I could probably optimise in many places, but it's just tiring. Mac OS X Linux Minimal requirements Processor 2. ![]() Nothing clever.įinished worse than average on all three histograms. Due to potential programming changes, the minimum system requirements for Infinifactory Steam Key GLOBAL may change over time. Its "difficulty" was in putting the inputs in jumbled-up places so it was basically all about having them move forwards, backwards, up and down avoiding the other ones, just so the right ones are next to each other and then combining them. I have to admit it does bring satisfaction watching all the little pieces falling together in place to make that huge target, but overall I didn't find the last level good. Grilledfish: Haha, I actually keep the game installed even though I finished it ages ago because I like to load it up occasionally just to watch my solution to the last puzzle.
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